RUN SHEEDA RUN

Comic & Illustrated Series

Character-driven illustrated series expanding a mobile game universe

Character sheet for Sheeda with front and side views and various expressive facial sketches.

Overview

Led the development of Run Sheeda Run Comics during my time at we.R.play, a game development studio. The project focused on expanding the universe of the Run Sheeda Run mobile game through narrative-driven comics and visual world-building.

Worked closely with the CEO and a cross-functional team to take the project from concept through to ongoing publication.
ROLE:
Creative Lead
SCOPE:
Story development, storyboarding, character and environment design, illustration, content strategy, social media, website design, print coordination
Cartoon boy smiling at a rooster inside a circular blue frame with floral accents and Run Sheeda Run Comics logo.

Challenge

The goal was to translate an existing mobile game into a rich narrative format, expanding its world through characters, environments, and storytelling that could engage audiences beyond gameplay.

Disclaimer: The RSR mobile game screens shown below are only for context and were not created by me.

Approach

The project was developed as a character-driven narrative rooted in local culture and lived experiences. The visual and storytelling direction drew inspiration from the culture, architecture, and everyday life of Lahore, Pakistan.

Working from the existing game concept, I expanded the universe by developing storylines, creating new characters, and refining existing ones. The approach combined episodic storytelling with ongoing content releases, allowing the narrative to evolve over time while maintaining a consistent visual language.

Visual System

The project was developed and executed across multiple formats and touchpoints:
  • Character and environment design
  • Story development, scripts, and storyboards
  • Short-form and long-form comic illustration
  • Weekly comic releases for social media
  • Interactive and campaign-based content
  • Website design and digital presence
  • Collaboration with illustrators, writers, and motion designers
  • Preparation for print production and distribution

Character Design

These are the characters I designed for the comics based on their descriptions. Barfi and Qasai ki Laadliyan were a couple of fun additions I made to the universe.
Character sheet for Sheeda with front and side views and various expressive facial sketches.
Character sheet of a cartoon chicken showing multiple poses, emotions, and a color palette.
Character sheet of animated dog Barfi showing side, front, and back views with a purple scarf.
Black cat character with yellow eyes in different poses and facial expressions on white background.

GIF Animation

To bring the characters to life, I illustrated and animated GIFs that were eventually used on the Run Sheeda Run website.
Animation of a boy in yellow shirt and red shorts standing beside a brown rooster on purple background waving hello.
Animation of a chicken jumping and flapping its wings on a purple background.
Animation of a boy and chicken riding a decorated green rickshaw on a blue background.
Animation of a boy smiling with eyes closed, wearing yellow shirt, red shorts, blue sandals, dancing on purple background.
Animation of a boy doing squats and sweating nervously standing next to cheerful rooster on purple background.
Animation of a rooster skipping rope with determined expression on light blue background.
Animation of a boy in yellow shirt and red shorts holding a cricket bat and striking a red ball on purple background.

Environment Design

I designed key environments for the Run Sheeda Run universe from scratch based on real life locations and childhood memories.

Sheeda's Bedroom

Illustration of a boy standing in the middle of a cluttered bedroom with blue walls and a ceiling fan; the room has a bed with a sock hanging off it, a red backpack, and slippers on the floor; there is a desk with stacks of books and a fan near a window with blue curtains; an armchair with a rooster sitting on it, a shelf with books and a vase, and cricket and soccer balls on the floor; the walls are decorated with posters, drawings, a clock, and a globe on a shelf.

Sheeda's Playground

Top-down sketch map of a park divided into playground and grown-up territory sections, with labels for features such as a large banyan tree, merry-go-round, monkey bars, swings, slide, benches, dustbins, jogging tracks, a fountain on stone tiles, tall hedges, footpaths, gates, plants, and a grill fence around the park.
The 2D and 3D versions of the playground shown above were created by different team members based on my art direction.

Sheeda's School

The 2D and 3D versions of the classroom shown above were created by different team members based on my art direction.

Alien Chicken's Den Concept Art

Digital illustration of a large tree with hanging vines and green leaves in front of a peach-colored wall, with a blue and red rickshaw parked under a purple awning to the right.

Short-form Comics

The release of Run Sheeda Run Comics started with weekly single-panel short comics and evolved into long-form and print.

Long-form Comics

The single-panel comics evolved into a long-form as the characters, environments and storyline developed and expanded. Other than digitally publishing them, these comics were also printed out for distribution.

Social Media

I managed the social media platforms for Run Sheeda Run, including concepts, illustration as well as follower engagement. Weekly posts included interactive games and puzzles as well as events.
Three cartoon circles show a boy with a chicken, expressing shock, laughter, and frustration respectively.

Outcome

The series was published as a weekly digital comic, completing multiple chapters and building an engaged audience through ongoing content and interaction. Print versions were developed for distribution, though they were not ultimately released.

More Illustration Projects

Let's work together

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